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 Post subject: Cannon-D
PostPosted: Thu Jan 05, 2012 6:54 pm 
Third Jedi from the Left
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Location: West Bend, Wisconsin
--Cannon-D--
36 Atton "Jaq" Rand
33 Bastila Shan, Jedi Master
27 Jedi Seer
27 Lobot
18 Klatooinian Captain
28 Old Republic Senator x2
8 R7 Astromech Droid
12 Mouse Droid x4
9 Ugnaught Demolitionist x3

(198pts. 15 activations)

everyone keeps saying I play too defensively, so I just tried to make a squad that suits my playstyle, what do you think :)

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 Post subject: Re: Cannon-D
PostPosted: Fri Jan 06, 2012 11:45 pm 
Death Star Designers
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Seems a little too focused on Jaq doing all the work. When he goes down what can you do? Its too tech heavy with no real meat (which is what makes OR good)

Were it me I'd drop Lobot, Klat Cap, and one or both senetors and replace them with attackers. I'd some combonation of Battlemasters, another Seer (and a Tbsv if you do another seer), Carth, and maybe a few non-uniques from the new set (which are awesome, and not spoiled yet)

Its a good idea but too many eggs in Jaq's basket.

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 Post subject: Re: Cannon-D
PostPosted: Sat Jan 07, 2012 12:15 am 
Droid Army Commander
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i have not really played since 2010 but I use to make sure to have at least 3 attackers at 200. Then make sure the damage output was 300 or above. Or that I had yodabuck,lancer,Arica to help out.

I played OR at regionals in 2011. It was my first time not making the top 4 at a regional since they started. I figured out that you need hp like with some of the jedi and a shooter or two. It worked out pretty well for Ian at Gencon. I tried WEW with mira at the regionals think I would of been better off with battlemasters or Seers over the WEW.

The OR have good mid cost characters use them over super tech it will pay off in the end. Overall a mix of characters I believe is better than high tech/high acts overall. Yes this is coming from a guy that loves swarms but still.

If your really sold on atton as your main guy. I would really work in a second attacker other than the seer and some type of a way to keep atton around. I might just take out lobot for a bg and use the extra points on a second attacker.

I think carth,atton,and a Battlemaster or a few of the RR non-U pilots might be a good idea for a base(Yes I know weeks said this)

Pretty much yes your going to go down to 15-17 acts but in the end your going to get extra damage or hp and in the end that should give you an extra-two extra rounds.


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 Post subject: Re: Cannon-D
PostPosted: Sat Jan 07, 2012 2:02 am 
Third Jedi from the Left
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jonnyb815 wrote:
Then make sure the damage output was 300 or above.


ehhh.....is that ever possible in OR right now?

jonnyb815 wrote:
I think carth,atton,and a Battlemaster or a few of the RR non-U pilots might be a good idea for a base


non-U pilots? verify please.

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