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 Post subject: Return of the Rancor Swap
PostPosted: Mon Nov 19, 2007 10:24 pm 
Imperial Dignitaries
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Return of the Rancor Swap
-----
Grand Admiral Thrawn [37]
Mas Amedda [8]
Jabba the Hutt, Crimelord [15]
Grand Moff Tarkin [11]
Felucian Warrior on Rancor x2 [104]
Weequay Leader [13]
Ugnaught Demo. x4 [12]
-----
Total 200 w/ 11 activations

Using Tarkin, Jabba, Weequay and Thrawn you can allow your Rancors to dish out 240 damage at a +18 attack. With 11 activations it shouldn't be too hard to get this off multiple times in a game. The Rancors last a long time vs melee with their Parry and against shooters their 27 defense in cover is incredible. It will take a lot to bring one of these guys, let alone 2. This squad should perform pretty well against most things, although I don't think it is completely competitive.

What do you think?

EDIT: Dropped Chadra and 2 Uggos for Weequay Leader

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Last edited by thejumpingflea on Wed Nov 21, 2007 4:00 pm, edited 1 time in total.

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 Post subject: Re: Return of the Rancor Swap
PostPosted: Mon Nov 19, 2007 10:31 pm 
Warmaster
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thejumpingflea wrote:
What do you think?


I'm going to hate playing against it. It's not a bad squad, it's just look at all that health you have to chew through! I see you used RS Tarkin again, another squad with Overwhelming Swap undertones.

Take out the Chadra-Fan and put in an AA.

Other than that it looks good.


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 Post subject: Re: Return of the Rancor Swap
PostPosted: Mon Nov 19, 2007 10:59 pm 
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adder wrote:
thejumpingflea wrote:
What do you think?


I'm going to hate playing against it. It's not a bad squad, it's just look at all that health you have to chew through! I see you used RS Tarkin again, another squad with Overwhelming Swap undertones.

Take out the Chadra-Fan and put in an AA.

Other than that it looks good.


The Chadra can be swapped with Uggies. Mini B&B anyone? Haha, I just wanted an excuse to use that Rodent.

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PostPosted: Mon Nov 19, 2007 11:41 pm 
Really Cool Alien from a Cantina
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Perhaps a Weequay Leader? Rancors won't be moving for the triple anyways, might as well pump up the damage for only 13 more points. Mas already in there, so you can keep Weequay hidden in back. Scary.


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PostPosted: Tue Nov 20, 2007 7:59 am 
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Wow.....that's some scary damage. Too bad it's going to take me darn near forever to get one of those Rancors, let alone two, lol, since I didn't pull one after 3 cases. :(

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PostPosted: Tue Nov 20, 2007 8:46 am 
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I think using a weequay leader is safer than using Jabba. The damage is always going to happen, regardless of who wins initative. This squad really hates disruptive and han, rougue. Combine those two factors with a good shooter ( the sled ) and you have a huge problem.

For the squad myself, I was thinking along the lines of this:

Thrawn 37 pts.
mas 8 pts.
uber rancor x2 104
wequay leader 13 pts.
the rest are stormie filler. But I like your build more.

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PostPosted: Tue Nov 20, 2007 3:03 pm 
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Forget Tarkin.
Add a huge flyer (Wacky Bird?) to get those rancors in there. And skip jabba for a weequay leader.


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PostPosted: Tue Nov 20, 2007 3:59 pm 
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The stupid bird fits in well, although I'm having some qualms with using 3 huges. And the weequay leader always garentees 30 damage.

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PostPosted: Tue Nov 20, 2007 4:18 pm 
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LoboStele wrote:
Wow.....that's some scary damage. Too bad it's going to take me darn near forever to get one of those Rancors, let alone two, lol, since I didn't pull one after 3 cases. :(


Well considering he pulled one traded for another and his brother pulled one I don't see how they could be that hard to get.

thejumpingflea wrote:
The Chadra can be swapped with Uggies. Mini B&B anyone? Haha, I just wanted an excuse to use that Rodent.


You, sir, are a god.


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PostPosted: Tue Nov 20, 2007 4:37 pm 
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SirStevee wrote:
The stupid bird fits in well, although I'm having some qualms with using 3 huges. And the weequay leader always garentees 30 damage.


Against Revan my Rancors need 7's to hit with Jabba, 11's to hit w/o. That is huge.

Against an R2, Mas, Sev, etc my Rancors would need to just run 8 squares and kill them. With a Weequay Leader I need to base and use a full turn action to kill them. No thanks.

It is VERY possible to drop the Chadra and 2 Uggos for a Weequay, it is just a matter of activations. I think in many cases I would bring the Leader.

Jabba stays. +4/+10 is better than Mighty Swing everytime.

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PostPosted: Tue Nov 20, 2007 5:33 pm 
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I understand the greater attack, but Revan's attacks are reduced by Parry, so you can't loose in the damage race. One rancor could take him out easily, even without cunning attack. Regeneration 10 and Parry is enough to hold him off, and then the rancor's 30 damage hits from mighty swing will do a lot of damage.


I think that mighty swing is a safer option, because it does not depend on initative to work. With all the things challenging thrawn's control of initative, why risk it?


My preference is mighty swing, but whatever.

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PostPosted: Tue Nov 20, 2007 6:44 pm 
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That is a great squad, especially with the pickpocket. Those rancors are going to be deadly with cunning attack, you could fit the weequay leader in without taking out jabba by taking out tarkin and one ug. 11 activations is still decent at 200. I can't wait to play against this squad.


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PostPosted: Tue Nov 20, 2007 10:07 pm 
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SirStevee wrote:
I understand the greater attack, but Revan's attacks are reduced by Parry, so you can't loose in the damage race. One rancor could take him out easily, even without cunning attack. Regeneration 10 and Parry is enough to hold him off, and then the rancor's 30 damage hits from mighty swing will do a lot of damage.


I think that mighty swing is a safer option, because it does not depend on initative to work. With all the things challenging thrawn's control of initative, why risk it?


My preference is mighty swing, but whatever.


In no way is the mighty swing better in this situation. The inability to hit at higher than a +14 is something that is not good. (Vaders give a LOT of trouble with a 23 defense, as does Exar, Aurra with Kota, etc...)

Jabba is only 2 points more and gives me 80 HP to boot.

What I can see is using the Weequay on top of Jabba. THAT could be lethal.

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PostPosted: Fri Nov 23, 2007 7:50 am 
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Ok, silly question... what about a Stormtrooper Commander? He feeds the guy pre-swap... you can make that damage output even more impressive.

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PostPosted: Fri Nov 23, 2007 11:42 am 
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I like this edited version of the squad; as soon as I saw the stats of this Rancor I knew the creature feature swap would be back. Now I want to build a nasty savage squad with Exar....

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