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 Post subject: Garm's Fett Patrol
PostPosted: Mon Nov 19, 2007 9:09 am 
Death Star Designers
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Garm bel Iblis 45
boba merc 58
Jango BH 56
Lobot 27
ASP 10
ug 3
199pts


Okay here is the thought to this one. Iblis helps the Fetts pop out from hiding and double attack. Fett can intuition out, shoot once and hide again. Jango can do the same with the ASP. Fett and Jango should do well with hte number of Jedi in this set.

Lobot and Garm's reinforcements can be customed to any number of things. You can do the troop cart, x2 vanguards and filler, a young jedi for whatever reason, any number of things. Lobot can be swoops, an extra ASP, med droid, straight activations, Lanfo DS if Garm brings in a lot of activations. Maximum, they both can bring in 13 total activations if you go all ug/techs.

Anyone think this could work?

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PostPosted: Mon Nov 19, 2007 10:05 am 
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I think it would work very well.

Great squad, Dragon!

You could also bring in a Rebel Leader and Mon Techs to boost Boba or Jango's damage even furthur.

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PostPosted: Mon Nov 19, 2007 3:26 pm 
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Very good. I like it. And the cool thing is this isn't even one faction. It could be new republic or rebels. This is definetly the best things to take advatage of garm and the fetts.

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PostPosted: Mon Nov 19, 2007 5:56 pm 
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And hopefully when the NR gets better grunts and more than one fig per set this squad could grow some more. I really hope to try this out soon. I just have to make sure i pick the reinforcements correctly.

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 Post subject: Re: Garm's Fett Patrol
PostPosted: Mon Nov 19, 2007 6:11 pm 
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Sithdragon13 wrote:
Fett can intuition out, shoot once and hide again. Jango can do the same with the ASP.


Boba can actually Intuition out, Double Attack, then use Garm's movement to hide again. Nickname says that Garm's movement can occur before or after the attacks.

http://forums.gleemax.com/showpost.php?p=14348755&postcount=15


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PostPosted: Mon Nov 19, 2007 6:24 pm 
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Good point! I remember reading that, but it never really clicked.

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PostPosted: Mon Nov 19, 2007 7:54 pm 
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So you've basically got double attacking fetts with mobile attack, and a lot of reinforcements comming in. Sounds good to me. No initative control to speak of ( except a MTB mabe), but it looks fun!

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PostPosted: Mon Nov 19, 2007 8:01 pm 
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Garm will let me bring in a tauntaun if i want, so not entirely true.

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PostPosted: Mon Nov 19, 2007 8:36 pm 
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Garm is great; he's going to be in a lot of squads from the start of the playtesting this set an likely through all of '08

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PostPosted: Tue Nov 20, 2007 7:39 am 
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I think he will definitely give a new face to republic squads.

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PostPosted: Tue Nov 20, 2007 8:52 am 
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Oh yeah, I forgot. Very cool. Fear the Fetts!

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PostPosted: Wed Nov 21, 2007 7:57 am 
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This may be a squad to bring in a Gonk as well if i have a nice corner to hide behind. Then i could move out and triple attack for some sweet damage.

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