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 Post subject: Weir not gonna take it!
PostPosted: Sun Sep 18, 2011 12:21 am 
Death Star Designers
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--Wier not gonna take it!--
37 Grand Admiral Thrawn
28 General Weir
27 Lobot
22 Imperial Governor Tarkin
51 Storm Commando x3
16 Admiral Gilad Pellaeon
8 Mas Amedda
5 Imperial Dignitary
3 Rodian Brute
3 Ugnaught Demolitionist

(200pts. 12 activations)

Played this a few times. Basicly you have 2 ysalamiri bubbles and 2 doctrines of fear. Swapping around 4 pieces that can lay down 120 and are hard to kill is just powerful. This eats OR squads alive.

Lobot rienforcements vary depending on what you see but tipically you do a noble and 5 brutes.


I really love that old thrawn. I'm glad I get too play him again now.

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 Post subject: Re: Weir not gonna take it!
PostPosted: Sun Sep 18, 2011 2:54 am 
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I liked 'Don't Stap Believing' too. Do you have any more great squads with puns on classic rock song titles?


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 Post subject: Re: Weir not gonna take it!
PostPosted: Mon Sep 19, 2011 12:04 pm 
Death Star Designers
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Is there a prefered commander you'd swap using Palleon's CE?

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 Post subject: Re: Weir not gonna take it!
PostPosted: Mon Sep 19, 2011 12:09 pm 
Death Star Designers
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obikenobi1 wrote:
Is there a prefered commander you'd swap using Palleon's CE?

Generally tarkin is the best option. Other good ones include

Nina
Veers
Imperial knight
Ruhk
Karate chick
Scout speeder

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 Post subject: Re: Weir not gonna take it!
PostPosted: Tue Sep 27, 2011 6:07 pm 
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Played this squad the other day against an imp atris handmaidn squad. Brought in nyna for super stealth. It was going in my favor then he made a good move that I didn't see and got a clear line on weir, killing him. I was befuddled on what action to take as he was slowly getting closer and ever shot I took at him, he evaded like 90% of them. I finally regrouped and fell into my yalsimari bubble as he proceeded further thinking he had me cornered and unable to hit due to battle med. (he forgot about the double yalsimari). I then turned the tides with help from my imp dignitary being based and in the yalsimari bubble and still benifitting from thrawns +3,+3 was able to hit his handmaidns as he walked by to take the AoO. A different playstyle after losing Weir but still able to pull it off due to nyna and double yalsimari.

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 Post subject: Re: Weir not gonna take it!
PostPosted: Wed Sep 28, 2011 10:09 am 
Jedi Knight
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It looks fun, and i've been wanting to try out Weir since R&R release.

Any more playtest results? Is it solid?

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 Post subject: Re: Weir not gonna take it!
PostPosted: Wed Sep 28, 2011 10:16 am 
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Ran a slight variation at a tourney. Dropped a storm commando for Nina and reworked the fodder. That way I could drop Nina for whatever I needed and if I did the ozzel option I would still have weir doing double twin. I went 3-1 the loss because of a stupid move where I let thrawn/ozzel get shot for no reason lol.

Ended up beating another imperial team with new vader, an OR squad with thon, and a rakghoul chick squad. It's a fun build, probably isn't top tier but you will clown stomp OR squads.

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