logo

All times are UTC - 6 hours

Mark forums read


Post new topic Reply to topic  [ 12 posts ] 

Author Message
Offline
 Post subject: Maul strike
PostPosted: Sun Sep 11, 2011 9:01 pm 
Third Jedi from the Left
Third Jedi from the Left
User avatar

Joined: Sun Oct 24, 2010 4:54 pm
Posts: 147
Location: West Bend, Wisconsin
57 Darth Maul, Sith Infiltrator
27 Lobot
20 General Whorm Loathsom
48 IG-86 Assassin Droid x3
12 Gha Nachkt
10 San Hill
7 R7 Astromech Droid
9 Ugnaught Demolitionist x3
10 Mouse Droid x5

(200pts. 17 activations)

Tell me what you think of this one please, maul is supposed to go in and tear up a threat, while the IGs go cleaning crew and clean up the mess. Perferred reinforcements would be an MTB and 6 mice

_________________
"Kazdan Paratus is far more powerful than you."-Darth Vader


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Maul strike
PostPosted: Mon Sep 12, 2011 10:02 am 
Master of the Order
Master of the Order
User avatar

Joined: Sat Sep 01, 2007 1:08 pm
Posts: 8394
You don't need Whorm with Maul. He already has Twin. For the points I would rather bring Grievous and then use Whorm's points for more Droids.

_________________
Click here to check out all the people who have realized the truth. Someday you will, too.

"I would really, really like to not have anything else happen at the end of the round other than things just ending." -- Sithborg


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Maul strike
PostPosted: Mon Sep 12, 2011 10:09 am 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Sun Sep 02, 2007 12:42 pm
Posts: 3599
Location: New Jersey
Whorm is for the IG-86s, and is well worth is points when you have 3 of them. The squad is deadly-scary. 14 fodder is plenty for the MTB, perhaps even overkill. You could consider dropping some fodder for another R7...3 overrides in the base squad is very powerful.

_________________
"Don't give the tool more credit than the master." --Weeks
ImageImage


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Maul strike
PostPosted: Mon Sep 12, 2011 10:16 am 
Death Star Designers
Death Star Designers
User avatar

Joined: Thu Mar 12, 2009 8:57 pm
Posts: 3481
Yeah, I think this might be the best Separatist Maul squad, or at least the best squad type for him. I agree with TINT, though; I'd drop 2 Uggies and a Mouse to get another R7 in the base squad. You still have 15 activations base, so that's 21 acts at the first round. That should give you enough acts for those important first 2 rounds, and you've still got enough fodder after that to keep up with the MTB.

_________________
"An elegant, easy-to-understand concept or mechanic that accomplishes 95% of what you want is much better than a clunky, obtuse mechanic that gets you 100%" - Rob Daviau

"You can't per aspera ad astra unless there's some aspera in front of your astra. And that means sometimes the aspera gets you." - Donald X. Vaccarino


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Maul strike
PostPosted: Mon Sep 12, 2011 1:55 pm 
Jedi Knight
Jedi Knight
User avatar

Joined: Fri Jul 10, 2009 10:35 am
Posts: 308
Location: Copenhagen, Denmark
This looks pretty deadly! I usually use Sora Bulq in this kind of build, but i'll try it out with Maul sometime.

_________________
Check out my customs and other projects here: http://swmgamers.com/forums/viewtopic.php?f=13&t=11658

My trade thread: http://swmgamers.com/forums/viewtopic.php?f=20&t=8437


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Maul strike
PostPosted: Mon Sep 12, 2011 3:08 pm 
Name Calling Internet Bully
Name Calling Internet Bully
User avatar

Joined: Sat Sep 01, 2007 10:10 pm
Posts: 6172
Location: Gurnee, IL
Pretty solid build. It's basically the Sora Bulq interference squad, which was Dooku LotDS before him, now with Maul. As mentioned, Whorm is for the IGs. I would drop the R7 for a couple of Battle Droids. Never hurts to have some combined fire for the IGs on tough targets, and if you really need/want double/tripple override, that's what Lobot is for :)

_________________
Image

http://www.bloomilk.com/Squads/Search.aspx?UserID=29


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Maul strike
PostPosted: Mon Sep 12, 2011 4:30 pm 
Third Jedi from the Left
Third Jedi from the Left
User avatar

Joined: Sun Oct 24, 2010 4:54 pm
Posts: 147
Location: West Bend, Wisconsin
Thanks for all the input guys, expect to see me with this on VASSAL soon.

_________________
"Kazdan Paratus is far more powerful than you."-Darth Vader


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Maul strike
PostPosted: Mon Sep 12, 2011 4:55 pm 
Third Jedi from the Left
Third Jedi from the Left
User avatar

Joined: Sun Oct 24, 2010 4:54 pm
Posts: 147
Location: West Bend, Wisconsin
--You got mauled--
57 Darth Maul, Sith Infiltrator
27 Lobot
20 General Whorm Loathsom
48 IG-86 Assassin Droid x3
12 Gha Nachkt
10 San Hill
7 R7 Astromech Droid
6 Battle Droid x2
6 Ugnaught Demolitionist x2
6 Mouse Droid x3

(199pts. 16 activations)

What about this new one, I took out some filler for 2 battle droids pretty much. As therisnotry said, triple override is very powerful, but imo, it's not necessary in the base squad. Now my only concern is that if I do use mtb, what's gonna be my kill switch...

_________________
"Kazdan Paratus is far more powerful than you."-Darth Vader


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Maul strike
PostPosted: Sun Sep 18, 2011 10:45 am 
Master of the Order
Master of the Order
User avatar

Joined: Mon Oct 08, 2007 8:01 pm
Posts: 6662
Location: Chicago, IL
only teak I would make is drop on IG and an uggie for an A series assassin droid. Having the before hit (advantageous) as well as the after hit (IGs with opportunist) is awesome. Accurate shot is super important too.


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Maul strike
PostPosted: Sun Sep 18, 2011 3:26 pm 
Name Calling Internet Bully
Name Calling Internet Bully
User avatar

Joined: Sat Sep 01, 2007 10:10 pm
Posts: 6172
Location: Gurnee, IL
TimmerB123 wrote:
only teak I would make is drop on IG and an uggie for an A series assassin droid. Having the before hit (advantageous) as well as the after hit (IGs with opportunist) is awesome. Accurate shot is super important too.


While accurate shot is worth the change of one, the early round attacker is Maul anyways. You will always go first with Maul when you win init (outside of maybe round 1-2 or after he's dead. But yes, I would make the change to get an accurate shooter in there :)

_________________
Image

http://www.bloomilk.com/Squads/Search.aspx?UserID=29


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Maul strike
PostPosted: Sun Sep 18, 2011 5:32 pm 
Major Tierce
Major Tierce

Joined: Sun Dec 09, 2007 11:21 pm
Posts: 3163
This is almost the exact squad we tested with in playtesting and it was very solid, but not overpowering).

_________________
When I left you I was but the learner . . . now I am the master.


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Maul strike
PostPosted: Mon Sep 19, 2011 11:17 am 
Master of the Order
Master of the Order
User avatar

Joined: Mon Oct 08, 2007 8:01 pm
Posts: 6662
Location: Chicago, IL
billiv15 wrote:
TimmerB123 wrote:
only teak I would make is drop on IG and an uggie for an A series assassin droid. Having the before hit (advantageous) as well as the after hit (IGs with opportunist) is awesome. Accurate shot is super important too.


While accurate shot is worth the change of one, the early round attacker is Maul anyways. You will always go first with Maul when you win init (outside of maybe round 1-2 or after he's dead. But yes, I would make the change to get an accurate shooter in there :)


Exactly. Im talking about having that threat before Maul is on top of the enemy. Once Maul is in there - it's him first ll the way.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 12 posts ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield