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 Post subject: Imperial Scout squad. Looking for ways to improve.
PostPosted: Sun Jun 05, 2011 5:40 pm 
Unnamed Stormtrooper
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Joined: Sun Oct 24, 2010 8:46 am
Posts: 12
--Imperial Scouts--
40 Prince Xizor
16 Felucian Stormtrooper Officer
14 Scout Trooper Officer
14 Stormtrooper Officer
78 Elite Scout Trooper x6
8 Mas Amedda
16 R7 Astromech Droid x2
12 Rodian Brute x4

(198pts. 17 activations)

I put this squad together only recently and have only played it once so far with mixed results. I am curious as to what everyone thinks about it and ways that it can be improved. Thanks in advance.

P.S. This squad is made form a small collection.


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 Post subject: Re: Imperial Scout squad. Looking for ways to improve.
PostPosted: Sun Jun 05, 2011 6:51 pm 
Warmaster
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I'd drop the Stormtrooper Officer for a Twi'lek Black Sun Vigo to give them Greater Mobile. And if you're going with the Scout Trooper Officer, you don't need the Felucian Stormtrooper Officer. The main problem with this squad, I believe, is that the damage output just isn't high enough. Each Elite Scout Trooper is only putting out 20 damage a round. Even with Accurate and GMA, that's just not enough. I would advise finding a way to fit Thrawn in there to give them Opportunist. Even still, I'm not sure it's enough to make this squad nasty. Once your opponent's main beat makes it through to your Scout Troopers, they'll go down quick.


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 Post subject: Re: Imperial Scout squad. Looking for ways to improve.
PostPosted: Sun Jun 05, 2011 7:07 pm 
Jedi Battlemaster
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General Veers from RS or RI will give your troopers accurate for cheaper than Xizor, this would free up 19 more points. Either Thrawn adds a great bonus, and I don't think the ST Officer is a good choice (since you need to stand still to get the bonus). TBSV adds some good mobility. Or Lobot (Universe) can add some great customization.

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 Post subject: Re: Imperial Scout squad. Looking for ways to improve.
PostPosted: Sun Jun 05, 2011 7:24 pm 
Warmaster
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I found a way to get you Accurate for cheaper, and tooled the squad to maximize its potency.

--Imperial Scouts--
32 Thrawn
27 Lobot
21 General Veers
18 Twi'lek Black Sun Vigo
14 Scout Trooper Officer
78 Elite Scout Trooper x6
8 Mas Amedda

(198pts. 12 activations)

Thrawn gives them Opportunist and Swap, Veers gives them cheaper Accurate, and TBSV gives them Greater Mobile. Customize with Lobot to add more activations if you need it, or more door control, etc.

EDIT: AH! Simul with Ruhk. Great minds think alike. :mrgreen:


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 Post subject: Re: Imperial Scout squad. Looking for ways to improve.
PostPosted: Sun Jun 05, 2011 7:55 pm 
Droid Army Commander
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Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.
I see what you are trying to do play a pretty much straight up Trooper build without Thrawn, with your limited collection, confined to that concept this is my critique:

For starters, General Veers is cheaper than Xizor so I'd go with him seeing as you are not trying to give any other stealth shooters Accurate Shot (Cad Bane) or using another version of Veers but I would go with Holo Veers myself because it is more reliable than +8 Attack. Second I'd take out the FSO because you are already giving the troopers Super Stealth so his CE would only come in to effect if they lost Stealth by Force Sense or It's a Trap in which case your squad has evade anyway so pick one Commander or the other not both. Better option is Paleon so that if your troopers actually land a shot it has a better chance to stick. Also it's better to get more Troopers in there. Also the Brutes are not doing much for you squad you would be better off with some Combine Fire support so your guys might actually hit something or some Uggie Demos to remove doors.

Something like this:
:scout: :scout: :scout:
18 Rukh
17 General Veers, Hologram
16 Admiral Gilad Pellaeon
14 Scout Trooper Officer
104 Elite Scout Trooper x8
8 R7 Astromech Droid
16 Scout Trooper x2
6 Ugnaught Demolitionist x2

Rukh is a great cheap interference piece with a long range to give your troopers some breathing room.


Here is another way Imperial Super Stealth could also go:

With GA Thrawn it is easier to get the Troopers into position for the Fire Support to actually get off and the MT and +3/+3 is also helpful as well:

37 Grand Admiral Thrawn
17 General Veers, Hologram
16 Admiral Gilad Pellaeon
14 Scout Trooper Officer
91 Elite Scout Trooper x7
8 Mas Amedda
8 R7 Astromech Droid
3 Rodian Brute
6 Ugnaught Demolitionist x2

Now if you are just trying to find a use for Xizor's CE try this:

54 Cad Bane
40 Prince Xizor
32 Thrawn (Mitth'raw'nuruodo)
31 Arica
18 Moff Nyna Calixte
8 Mas Amedda
8 R7 Astromech Droid
3 Rodian Brute
6 Ugnaught Demolitionist x2

(200pts. 10 activations)

It is short on activations but Arica should be able to help you thin out your opponents squad with her Accurate Twin Sniper Cunning/Opportunist Blaster Barrage.

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 Post subject: Re: Imperial Scout squad. Looking for ways to improve.
PostPosted: Mon Jun 06, 2011 1:35 am 
Unnamed Stormtrooper
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Joined: Sun Oct 24, 2010 8:46 am
Posts: 12
Thank you all for the advice. I will try it and see what happens.


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