It seems like the squad is trying to do 2 different things: big strikes with echani for damage and/or points, and then melee cleanup afterwards. It's not really a melee-interference-shooter squad...it's more of the reverse: it's a shooter-interference-melee squad.
We spoke about this before, but I'm not sure Bandon is quite right for the squad. When the Echani do a deep strike (via Revan-swap), you'll never have a mouse near enough to give them the bonus damage. He's useful when it's down to Atris/Bandon/Revan against whatever's left, but he doesn't do anything for the Echanis, who are your main damage-dealers in the beginning of the match. But then, if they could roll 5s on their attacks, it wouldn't be such an issue....
I wonder about dropping Bandon for Lobot (customizability helps), or even for Jabba CL (Lobot could bring him in if you wish)...those Echani attacking at something like +19 for 30 with Cunning (superb synergy with Revan's MT!) is pretty devastating. It effectively gives you two of these:
And they have a bonus, in that they don't even have to base the target in order to do the big damage. Over the course of the match, using Jabba CL would front-load the squad's bonus damage, rather than end-loading it with Bandon. I think that might make your end-game (and really the whole match) much easier with this squad. It would mean 3 main cunning attackers in one squad, which is normally a weakness...but I think it might work well for this squad.
I hope this helps.