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 Post subject: Atton's ambush
PostPosted: Sat Jan 15, 2011 12:00 am 
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Joined: Mon Jun 01, 2009 7:17 am
Posts: 2931
Atton 26
revenchist. 42
o.r. senator. 14
bastilla jm. 33
czerka. 13
Jedi instructor. 22
human bdygrd. 11
r7. 8
mouse x4. 12
ugh x3. 9

with 15 activations I thought it sounded decent. I put the instrctor in there to give a psuedo greater mobile to atton but I don't know if those points would be better elsewhere as I have not got to try this squad at all yet. With abm in place my mice would be able to shoot like the simple battle droid +0 for 10 dam (at least I think that works), could get lucky or could kill some uggies or other low def pieces.
If my mice could shoot with abm in effect then would they also be able to combine fire and help atton even more?

Part of me likes the way this squad sounds but smthn tells me it's still missing something

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 Post subject: Re: Atton's ambush
PostPosted: Sat Jan 15, 2011 8:32 am 
Major Tierce
Major Tierce

Joined: Sun Dec 09, 2007 11:21 pm
Posts: 3232
Mice cannot shoot anymore. It was changed in the glossary.

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