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 Post subject: When Voxyn Attack
PostPosted: Tue Dec 21, 2010 10:23 am 
Death Star Designers
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Joined: Sat Aug 22, 2009 10:18 am
Posts: 532
Location: Eugene Oregon
--Vong--
80 Voxyn x2
30 Shedao Shai
28 Dash Rendar, Renegade Smuggler
27 Nen Yim
15 Yammosk War Coordinator
11 Advance Agent, Officer
3 Mouse Droid
6 Ugnaught Demolitionist x2

(200pts. 10 activations)


The Idea was to build something around Voxyn With, Jedi hunter, shaper, master shaper, poison and cunning the first would be +23 for 70(+ double) the 2nd one would be +19 for 60 Even if you lose Cunning and JH you still get +15 for 40

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 Post subject: Re: When Voxyn Attack
PostPosted: Tue Dec 21, 2010 10:27 am 
Master of the Order
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Fun. The Voxyn will still get torn up a bit if you leave them in the open too much, but getting Shedao in there as well isn't too bad. He certainly makes for a good backup attacker. I'd almost consider putting Master Shaper on him instead, and then let the Voxyn just soften up the targets first. He's tougher to kill with Embrace of Pain and all.

I like the Synergy with Cunning/Stunning Screech and Dash though. That should work pretty well.

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 Post subject: Re: When Voxyn Attack
PostPosted: Wed Jan 05, 2011 10:17 am 
Death Star Designers
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I got to play a couple of games with this yesterday against a mobling twining mando squad and got destroyed both times, they had 11 activations 9 of them shooters and I could not do enough to hide them. (I grabbed Twin from the YWC)

Shado was a beast to pull down once he had 40 hit points on him and Master shaper is definitely worth putting on him instead.

I would still like to keep a Voxyn in I think they have alot of potential, but I think that I need to see what better use I can make with the 40 points if I drop the second one.

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 Post subject: Re: When Voxyn Attack
PostPosted: Wed Jan 05, 2011 10:27 am 
Imperial Dignitaries
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40 pts = Vong JH x2

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