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 Post subject: Sticky Revan
PostPosted: Mon Dec 20, 2010 11:42 am 
Sith Apprentice
Sith Apprentice

Joined: Wed Aug 26, 2009 12:10 pm
Posts: 231
62 Darth Revan, Sith Lord
35 Zuckuss, Bounty Hunter
28 Dash Rendar, Renegade Smuggler
14 Exar Kun, Dark Force Spirit
21 Rodian Brutes x7
6 Mouse Droids x2
6 Ugnaught Demolitionists x2

(15 acts, 199 pts)

Darth Revan repeatedly wins initiative and runs in to hit for 60 damage, then swaps out with a Rodian Brute. Throughout the rest of the round, use Zuckuss to stick problem pieces (Yobuck/Lancer/disruptive minis (Kyle Katarn/Han GH) etc). Exar sticks to Zuckuss. Dash is there to take out fodder, soften up beatsticks or to potentially shoot minis that Revan won't want to base and attack (self destruct/Djem So/Riposte minis). This squad isn't all about out activating (it wouldn't do very well with that anyway) It's mostly centered around Revan Jumping in and jumping back out before anyone can attack him and then giving some range and sticky aspects to help counter his weaknesses. Positioning of mouse droids and rodian brutes will be critical, and you will have to play carefully against yobuck and lancer squads as well as disruptive.


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