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Overwhelming Numbers
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Author:  lonescout [ Thu Dec 16, 2010 12:06 pm ]
Post subject:  Overwhelming Numbers

Overwhelming Numbers

27 Lobot
26 Mandalorian Quartermaster
24 Mandalorian Tactician
23 Mandalorian Captain
38 Mandalorian Scout x2
32 Mandalorian Gunsmith x2
12 Mandalorian Counter Intellegence Officer
9 Mouse Droid x3
9 Ugnaught Demolitionist x3

(200 pts, 16-21 Act)

Few enemies will ever outactivate this sqaud. This squad has lots of shots, with lots of damage at high attacks. The squad does well against squads that rush early or late in the round due to cunning and opportunist. This squad has plenty of mobility and cloak to help them survive shooter squads.

Author:  LoboStele [ Thu Dec 16, 2010 12:10 pm ]
Post subject:  Re: Overwhelming Numbers

Yep, I expect this kind of thing to be a pretty typical Mando squad. However, I would work out a way to build Jaster in there, and perhaps leave one Gunsmith and the CIO in order for him to bring in as reinforcements instead. Otherwise, you'll have a tough time surviving against things like Lancer or Yobuck.

Author:  billiv15 [ Thu Dec 16, 2010 12:11 pm ]
Post subject:  Re: Overwhelming Numbers

good squad, one major issue - it's a virtual auto loss to a pawned lancer, usually by the end of round 2.

If it's all NUs, then I'd run Jaster as well. You lose some power, but gain a key CE, and the ability to tailor a little.

Author:  lonescout [ Mon Dec 20, 2010 10:54 am ]
Post subject:  Re: Overwhelming Numbers

Thanks for the tips. I like what Jaster brings to the squad. However, in my area, no one plays lancer squads. Theres never been a single lancer squad played at any tournaments or just-for-fun playing events, so with that said, which squad do you think performs better the squad I listed above or........

56 Jaina Solo, Sword of the Jedi
24 Mandalorian Tactician
23 Mandalorian Captain
38 Mandalorian Scout x2
32 Mandalorian Gunsmith x2
12 Mandalorian Counter Intellegence Officer
9 Mouse Droid x3
6 Ugnaught Demolitionist x2

(200 pts, 13 acts)

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