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Smuggler's
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Author:  kamikaze13 [ Thu Nov 18, 2010 1:25 pm ]
Post subject:  Smuggler's

Heres a NR squad i made:

Link:Smuggler's

--Smuggler's--
45 Mara Jade, Jedi
29 Ganner Rhysode
28 Dash Rendar, Renegade Smuggler
27 Han Solo, Smuggler
27 Lobot
25 Jaina Solo
10 Jagged Fel
9 General Dodonna

Preferred Reinforcements:
(Lobot) 8 R7 Astromech Droid
(Lobot) 9 Mouse Droid x3
(Lobot) 3 Ugnaught Demolitionist

(200pts. 13 activations)

Two cunning attackers and two opportunists. Comment's are always welcome. :)

Author:  Ruhk [ Thu Nov 18, 2010 1:40 pm ]
Post subject:  Re: Smuggler's

not bad, four threats with good movement options and defensive abilities. but no Karrade? :P

Author:  LoboStele [ Thu Nov 18, 2010 1:52 pm ]
Post subject:  Re: Smuggler's

Kind of tough to fit in Karrde in this build. Not a lot of space for anything more. Only way to do it would be to drop Lobot, but then that leaves you woefully short on door control. I'm not sold on using Han Smuggler in the NR, simply because he doesn't have access to the great CEs in the Rebel faction that make him so potent. Still though, with Ganner's help to give Han some pseudo-mobile, it should still work out pretty well. Decent squad overall, and nice that it's not too dependent on commander effects, but overall, I think you'll find that you have a tough time hitting things.

In the current meta, only 13 activations with Dodonna will not be enough for Han to consistently use Opportunist +20. And Mara will likely only get to attack one key target before going down. Several things, like Echo's Gencon winning squad, Brandon's 2nd place Lord Vader squad, Engineer's Droid squad, and then any Lancer builds....all tough matchups for this crew. Even Yobuck would be somewhat tricky. You'd have to bring in a BG with Lobot, but even then, it's tough for that bodyguard to protect everything. And you have no disruptive, so swappers can come and go at their leisure.

Author:  thereisnotry [ Thu Nov 18, 2010 1:54 pm ]
Post subject:  Re: Smuggler's

Han is nice in the NR, but if you don't have Wedge in the squad, then I'm not sure he'll be worth it, because he really needs the Mobile/Evade to survive. Timing and positioning will be very important if you want him to survive long enough to make 2 attacks. Of course, you could use Ganner to levi him every round, but then you're not getting Ganner's help for your more powerful attackers (Mara, Dash). Having 4 threats (5 with ganner, towards the endgame) is always a nice bonus, though; it looks like a fun squad to play. :)

Author:  kamikaze13 [ Wed Dec 01, 2010 5:08 pm ]
Post subject:  Re: Smuggler's

What about something like this:


29 Ganner Rhysode
28 Dash Rendar, Renegade Smuggler
27 Han Solo, Smuggler
27 Lobot
25 Jaina Solo
24 Talon Karrde
23 General Wedge Antilles
10 Jagged Fel
6 Ugnaught Demolitionist x2

Preferred Reinforcements:
(Lobot) 8 R7 Astromech Droid
(Lobot) 9 Mouse Droid x3
(Lobot) 3 Ugnaught Demolitionist

:D

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